Viestiketju: Action52
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  #10  
Vanha 29.01.2003, 09:52
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Lars Lars ei ole kirjautuneena
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Rekisteröitynyt: 22.09.01
Sijainti: Helsinki, Finland
Viestit: 2.471
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Perusasetus

"Pay special attention to the plainness of the scenery at the spots where levels begin and end. Such notions as ending shooter-type levels with a boss, or platformers with a castle or flag to raise, or at least something to let you know you finished the level, had been done already, so Active decided to be revolutionary and scrap that system altogether. Instead, you literally walk forward, seeing nothing different or out of the ordinary at all (oftentimes with generated enemies waiting for you on the other side of the screen, making you think you're supposed to keep going) and then all the sudden the screen blacks out, and the text "LEVEL 2" appears. Goodness, did you just finish a level? Why, I think you just did! The game gives you a good five seconds to let that realization sink in before setting you'd own in an equally nondescript spot at the beginning of the next generated level. And remember, this is for all 52 games. Even Cheetahmen."

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Lars
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