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SamppaFIN
06.02.2003, 14:42
Tämä lista on ripattu eräältä angband sivulta (toivottavasti on apua..) Itse olen törmännyt kahteen todella ärsyttävään hönniin: Magic mushroom & any-hound (Z)

The Poet's Guide to Dangerous Monsters

Obviously, as you get more powerful, some monsters lose their challenge. For a level one character, almost every monster in the game is a monster to avoid! On the other hand, if you're poking around at 700 feet when you're only level one, whatever happens is your own fault. Therefore, a list of monsters to avoid, by character level:


Level 1
* Battle-Scarred Veteran ('t')- don't even think about it if you're not an experienced player using a class with a lot of hitpoints.
* Cave Spiders ('S')- these things are nasty! They travel in packs and they're fast. If you see them and you don't have a good stealth, you're pretty much dead.
* Black Naga ('n')- tough as hell, but certainly within the realm of possibility. Ask yourself if you've got a good escape route handy before you wade in, though.


Level 5
* Bullroarer the Hobbit ('h')- What are you doing fighting him at your level? Chances are, he won't kill you, but he'll strip you of all of your wordly possessions, and you'll never be able to nail him to get them back.
* Large kobold ('k')- Avoid, avoid, avoid. They've got scads of hit points and they hit HARD. Don't think that the difference in power level between a small kobold and a kobold is the same as the difference between a kobold and a large kobold.
* Novice archer ('p')- Wait a few levels and he won't be so tough.
* Giant White Lice ('l')- Kill as many as possible as quickly as you can. Keep movement to a minimum and use area-effect weapons, if possible.


Level 10
* Cave orcs ('o')- You'll want to build up a few levels first. If you must fight them, do it in a corridor so you don't get swarmed under by the little beggars.
* Mughash the Kobold Lord ('k')- He's surrounded by a bunch of his followers- probably large kobolds, who are tough enough without having to deal with the big guy.


Level 15
* Orfax, son of Boldor ('y')- Even more annoying than Bullroarer, and he actually has a chance to kill you. If you must face him, keep him at a distance along a corridor if possible and pepper him with distance attacks.


Level 20
* Grape Jelly ('j')- Too many hitpoints to risk a toe-to-toe assault. Use arrows and spells instead.
* Boldor, King of the Yeeks ('y')- Just as irritating as Orfax. Use the same technique to crater him.
* Ochre Jelly ('j')- Yiiii! As soon as you see one, throw everything you have at it before it gets close enough to actually touch you.
* Giant Black Lice ('l')- Kill as many as possible as quickly as possible without waking any up (i.e., as soon as you see one, make sure it dies before you take another step)


Level 25
* Magic Mushroom patch (',')- KILL! The most irritating monster in the game, bar none. Try to kill as many with each shot as you can. Use distance attacks.
* Hummerhorn ('I')- Try like hell not to wake them up, and kill as many as you can (area-effect, if necessary) with each shot. Keep your distance and don't be afraid to slam doors.
* Hounds of all sorts ('Z')- Any hound except Clear Hounds, Light Hounds, and Dark Hounds, are a serious threat to your life and/or inventory. This is true whenever you meet them. Fight only in corridors, and make sure only one or two of them can see you at a time.
* Bolg, Son of Azog ('o')- Careful. He is a serious upgrade from the other orc uniques.


Level 30
* Azog, King of the Uruk-Hai ('o')- By far the most dangerous of the orc uniques. Make sure you match him in speed, and keep your distance.
* Master Rogue ('p')- Pepper him with arrows before he gets too $#&# close!
* Ibun and Khim, the sons of Mim ('h')- You don't want these little beggars touching you in combat, trust me. Use arrows, spells, whatever. Just keep them at a distance.
* 4-Headed Hydra ('M')- Don't toy with them. They're serious business. Fast, strong, and they inspire fear.


Level 35 and up
* Mim, Betrayer of Turin ('h')- same deal as his treacherous sons.
* Acidic Cytoplasm ('j')- Think of an Ochre Jelly on steroids and caffeine with a serious hate-on for you and yours. Easily the worst jelly in the whole game, and rarely a good idea to go hand-to-hand with.
* Dread ('G')- the most annoying ghost. Tough, and it often travels in packs. Be very careful.
* Lorgan, Chief of the Easterlings ('p')- a prodigious summoner. He has a nasty habit of summoning Kavlax the Many-Headed. Kill kill kill as quickly as you can.
* Black jelly ('j')- A slightly less irritating version of the Acidic Cytoplasm.
* Time vortex ('v')- Kill it ASAP.
* Kavlax the Many-Headed ('d')- I don't care HOW tough you are, wear down his hitpoints as fast as you $#*@ can. He's got one weapon in his arsenal that can level you.
* Lesser Titam ('P')- Bad news on a stick. One of the worst monsters in the game. Each time you see one is an occasion to curse.
* Enchantress ('p')- Kill her now, before she summons her pets.
* Solar ('A')- He makes all the angels that came before look REALLY wimpy. Don't let one solar summon another one.
* Undead Beholder ('e')- Not an easy task.
* Dreadmaster ('G')- Like a Dread, only worse.
* Drolem ('g')- Take the most irritating aspects of a dragon, stuff it into an artificial life form with enough hitpoints to embarrass most uniques, and you've got a drolem. Whittle it away before it can breathe on you.
* Dracolich ('D')- Not fun. Hope you have Nether resistance...
* Greater Titan ('P')- You're probably going to have to change your undies after this particular battle... assuming you survive...
* Dracolisk ('D')- Less fun than a Dracolich.
* Death mold ('m')- NEVER worth it. Ever. Not even once.
* Master mystic ('p')- He can kick you 'til you fall down, then kick you 'til you die. He's good at it, too.
* Nightwing ('W')- Rarely worth it.
* Time Hound ('Z')- I know I lumped all hounds together above, but these babies deserve a special mention.
* Grand Master Mystic ('p')- Need I say more?
* Nightcrawler ('W')- Rarely worth it.
* Druj of all sorts ('s')- These things can vaporize you. If you're standing outside a graveyard, prepare to meet your maker.
* Aether vortex ('v')- More irritating than a Time vortex.
* Azriel, Angel of Death ('A')- Probably the number one killer of veteran players who choose to face him. Think about that for a while.
* Nightwalker ('W')- Rarely worth it.
* Dreadlord ('G')- Like a Dreadmaster, only worse.
* The Cat Lord ('f')- He's fast, and can inflict an ungodly amount of damage in a single round- and that's hand-to-hand.
* Tselakus, the Dreadlord ('G')- Like a Dreadlord, only worse.
* Black Reaver ('L')- One of the most irritating monsters in the game, and a large part of the reason why graveyards are so lethal. Don't bother running; it won't do you any good.
* Ungoliant, the Unlight ('S')- Best thing to hope for is that she wastes her time summoning spiders.
* The Tarrasque ('R')- Probably the number two killer of veteran players

tuska
07.01.2004, 22:14
Ajattelin kantaa korteni kekoon myös tässä asiassa. Seuraavat vinkit pätee ainakin warriorille.

Alkuun pääsee kun takoo luolastossa itsensä levelille 3-5 ja sen jälkeen etsii kaupungin lähimaastosta paikan jossa sikiää matoja. Niitä pieksämällä pääsee jo näppärästi levelille 15.
Seuraavaksi vuorossa sukellusta 550-600ft syvyyteen, täältä alkaa jo löytää kohtuullista tavaraa. Kannattaa yrittää saada jokin {excellent} tason armori ja ase. Kannattaa hieroa 500-600 väliä, varsinkin kun levelit regeneroituu. Kaikki average kamat voi heittää pois ja kerätä vaan goodia ja sitä parempaa + wandeja, joista saa hyvin rahaa. Näillä syvyyksillä alkaa jo saada expiä ihan mukavasti ja ukkeli onkin kohta about levelillä 24.
Kun AC on saatu 55-60, voi alkaa sukellella syvemmälle. Ahneet voivat yrittää ilman turhia kiemuroita 1000ft, mutta ahneella on yleensä paskainen loppu. 100ft ja siitä eteenpäin alkaa löytyä jo sen verran tasokasta tavaraa, että alkaa pärjätä.

Mölleistä kannattaa varoa noita samoja mistä SamppaFIN mainitsi, lisäyksenä vielä Druid, joka on tosi vittumainen heebo, varsinkin jos se ei tule yksin.

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SamppaFIN
14.12.2004, 16:33
Jaahans kirjotellaans nyt sitten muutamista perusasioista kuten selviytymisestä ja makroista.

1. Selviytymisen perusteet:
- phase door / teleportation: Pakollinen tehdä makro vaikkapa F1, joko kääröjä, tai sitten jos mahdollisuus taikakirjoihin, niin loitsu. Kääröt ovat parempia, koska ne toimivat aina, loitsuissa epäonnistumisen mahdollisuus. Phasedoor alkuun, mutta myöhemmin rod of teleportaation melkein pakollinen.

makrot: inscribe ({) ensin käärö @r1, taikakirja @m1, tällä annetaan käytettävälle esineelle nimi. Sitten luodaan makro (%)
valitaan uusi jono (3), syötetään makro \er1 (esc + read r1) \em1b (esc + taikakirja m1:stä taika b). Seuraavaksi annetaan tälle rimpsulle pikanäppäin (4) ja painetaan esim F1

- potion cure critical wounds: Tämä parantaa kaiken pahan esimerkiksi sokeuden, confusen.. makrotettava vaikkapa F2. inscribe potioni @q1, makro \eq1, näppäin F2

- Auto target and shoot arrow makro: inscribe nuolet @f1, makro \ef1*t
(esc+fire f1+ target closest monster), näppäin esim -, sitten vaan nakutteleen ja katteleen kun hönnit lakoo..

Makrot ovat erittäin tärkeitä, muutama esimerkki makro, kun magic for beginners on inscribetty @m1:
Magic missile : \e*tm1a
Detect Creatures : \em1b
Phase Door : \em1c
Light Area : \em1d

Käärön Word of Recall voi myös inscribetä @RXXX, missä X = syvyys mihin haluaa (olettaen että siellä on jo käynyt)
esim. @R1250

2. Pakolliset ominaisuudet eri kynnyssyvyyksien ylittämiseen.1000' - Free Action, See Invisible
1500' - Fire, Cold, Acid and Lightning Resistance
2000' - Poison and Nether Resistance, Hold Life

testaa näitä makroja kaupungissa tai 50ft, muista myös tallentaa makrot % + 2, koska joudut joka pelisessiolle muuten luomaan ne uudestaan (näin voit ne ladata filestä)



Edited by - SamppaFIN on 14/12/2004 16:36:44

tuska
27.12.2004, 18:42
Jos löydät Scroll of Acquirementin, kannattaa miettiä lukeeko sen vai myykö eteenpäin.
Itse satuin juuri äsken löytämään kyseisen käärön ja hihkuin onnesta.
Kävin tyrkyttämässä sitä kauppaan nähdäkseni paljonko siitä saa hilloa, tarjosivat 75K gp.
Hetken aikaa mietin ja päätin lukea käärön jos vaikka saisin jonkun hyvän armorin, palkinnoksi sain excellent flailin. Seuraavaksi ID perään -> flail of slay demon (+5, +8).
Rupes hiukan vituttamaan kun en kyseisellä kapineella mitään tee. Menin siis ja myin sen mahtavaan 3250gp hintaan. Mielessä kävi olisinko saanut jotain vielä hulppeampaa sillä 75 tuhannella, jonka siitä kääröstä olisin saanut?

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